Microsoft Forms Cloud-Native Games Division For Xbox

At the GDC 2022, Microsoft officially announced a new cloud gaming division within Xbox Game Studios Publishing that aims to โ€œpartner with world-class game development teams to develop cloud-native gamesโ€ exclusively for Xbox systems and services (viaย Video Games Chronicle).

The new division is headed by former Portal lead designer Kim Swift, whoย joined Xbox last year as cloud gaming director. Besidesย Portal, she has been involved in other Valve projects, most notablyย Left 4 Deadย and its sequel,ย Left 4 Dead 2, where she also played a leading role in development.

In a presentation video aimed at Xbox game developers and posted on YouTube, Swift explained that the divisionโ€™s directive is to bring unprecedented experiences to players that can only be achieved with Cloud Technology.

 

While cloud gaming is still in a very nascent stage, Swift compared the new divisionโ€™s position with where Netflix originally started to move from a disc-mailing company to a streaming service.

She said, โ€œAt the time when Netflix was formed, internet speeds were not what they needed in order to send packets fast enough to support streaming, so instead they sent physical packets in the mail in the form of DVDs, and they had to wait for technology to catch up with their vision. But they were ready for it. It seems the Cloud Gaming Organization is looking at the future of cloud technology in the same way; invest now for when the technology is there to power it.โ€

According to Swift, the future of cloud gaming falls into three separate categories: Ubiquity, Cloud AI and Runtime Calculations.

Ubiquity โ€“ the ability to stream games on any device, irrespective of whether that device can run them natively โ€“ is the โ€œlow-hanging fruit for cloud content.โ€ Meanwhile, Cloud AI will โ€œpromote what developers can do by using technology such as machine learning, natural language processing, and reinforcement learning.โ€

Lastly, runtime calculations can be used to โ€œincrease horsepower and runtimeโ€ on many parts of a game, such as improved graphics rendering, AI agents, randomization, and more.

โ€œI really think this is what people think of when they hear cloud gaming,โ€ Swift said. โ€œAt one point I was working on a cloud title and was asked the question, โ€˜how do we build massive, concurrent scale for players and make that more engaging? How can we have more players in a space than weโ€™ve ever seen before?โ€™

โ€œAnd these are areas that definitely require longer term investment, but weโ€™re excited to start looking forward and driving what that possibility space could be.โ€

While no games from cloud gaming have been announced, there are rumors of Kojima Productionsโ€™ exclusive game for Microsoft Cloud. Keep watching this space for more updates!

Kavita Iyer
Kavita Iyerhttps://www.techworm.net
An individual, optimist, homemaker, foodie, a die hard cricket fan and most importantly one who believes in Being Human!!!

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